Based in Toronto, ON

Available for opportunities

Based in Toronto, ON

Available for opportunities

Available for opportunities

Case study 01 · TD Bank

Digital Customer Assistance Portal (DCAP)

An online tool that lets TD credit card customers who’ve fallen behind on payments see their options and sort things out on their own time, without having to pick up the phone.

DCAP portal overview

DCAP portal overview

Role

UX Designer

TIMELINE

2023–2025 · First version designed in 3 months

TEAM

10+ people across product, engineering, QA, visual design, copywriting, accessibility, compliance and the business

PLATFORM

TD online banking (web) and the TD app

TD Project of the Year, 2024

TD Project of the Year, 2024

TD Project of the Year, 2024

featured in TD’s Innovation Project Showcase

54,000

54,000

Customers in the first month

Customers in the first month

54,000

Customers in the first month

73%

73%

Of 265 offered plans accepted

Of 265 offered plans accepted

45%

45%

Took action, like paying or choosing a plan

Took action, like paying or choosing a plan

−40%

−40%

Call centre reliance

Call centre reliance

The problem

635,000 customers who’d fallen behind on their credit card couldn’t be reached by phone, and had no way to sort it out online.

When a credit card customer falls far behind on payments, their account goes into collections, the process a bank uses to get back the money that’s owed. Until DCAP, the only way to work it out was to talk to someone. TD would call, email or send letters, and the customer had to respond. TD had seven days to reach them before the account was sent to an outside collection agency, where interest kept growing and getting back on track got harder.

When we looked into why so many people weren’t responding, it made sense. Falling behind usually means something difficult has happened in someone’s life. Many people felt embarrassed talking about money with a stranger, or were already so stressed that they were avoiding the phone altogether. A lot of them told us they’d rather handle it on their own. There just wasn’t a way to do that online.

So the goal was bigger than fewer phone calls. We wanted to give people a private, low-pressure way to see their options and act on them. We wanted TD to feel like a partner helping them get back on their feet, not just a bank chasing a payment.

What we learned from customers

For people who’d fallen behind, how it felt mattered as much as how it worked.

I worked with TD’s research team and tested my designs with people who had real experience falling behind on credit card payments. What we learned went beyond “is this easy to use”.

People told us the usual process left them feeling overwhelmed and powerless. The tone and clarity of what they read mattered to them as much as what the tool could actually do. Being in control, able to deal with it privately and on their own time, made them less anxious and more willing to trust the process.

That shaped every decision after. Each screen had to help someone feel informed and supported during a stressful time. It needed friendly language and enough detail to choose a plan with confidence. Being clear wasn’t enough on its own; it also had to feel like the bank was on their side.

“

It felt like the bank was finally working with me, not against me.

Usability testing participant

Synthesis and insight map from the research

Mapping the experience

Before designing any screens, I mapped how customers would find the tool and every path they could take once inside. They could pay the full amount, pay part of it, schedule a payment for later, or choose a payment plan. Depending on what they qualified for, there were four plans: pausing minimum payments for a while, a year of lower interest, a longer-term payment plan, or a settlement (paying a reduced amount to close the balance). On every path, the priority was clear, step-by-step guidance.

Information architecture diagram for the portal

Information architecture diagram for the portal

Design decisions

Most of the design work went into three screens: the alert that brings customers in, the page where they choose a plan, and the page that explains the plan they chose. For each one, here’s what we went with and what we moved away from.

The way in

A "Things to do" alert on the homepage, something TD didn't have yet.

People who don't answer phone calls usually don't open letters either, so the way in had to be somewhere they still go: their online banking. I explored different spots and styles on the homepage customers see after they log in. TD had nothing like it, so whatever we designed had to be reusable by other teams, not a one-off.

WHAT WE WENT WITH

A two-column layout with the alert at the top, using colour, clear labels for screen readers and a single obvious button, while keeping things like My Accounts easy to reach.

WHAT WE MOVED AWAY FROM

Our first idea, a carousel of rotating alerts. Carousels are hard to use with screen readers, make it easy to miss something important, and look odd when there's only one alert.

Chosen concept: a payment reminder in the Things to do panel beside My Accounts on the homepage.
Rejected concept: a carousel of overdue bill cards above My Accounts on the homepage.

Choosing a plan

Helping people find the plan that fits.

Once customers were in, this page showed them the payment plans they qualified for. The goal was to guide them through it, so they could understand each option and choose the one that best fit their situation.

WHAT WE WENT WITH

A clear title, then each plan in its own row with a short, friendly explanation and a Select button. That gave people enough information to move forward with confidence.

WHAT WE MOVED AWAY FROM

Plans side by side in columns with centred text, which felt cramped and hard to read. We also dropped a version that focused heavily on monthly payment amounts, which didn't suit people who were here because they'd fallen behind.

Chosen concept: payment programs listed in rows, each with a short explanation and a Select button.
Rejected concept: four payment plans shown side by side as cards in narrow columns.

Plan details

Clear next steps, in reassuring language.

If someone couldn’t pay the full amount or part of it, they could choose a payment plan instead. After they picked one, this page explained it in full: what they’d pay, how long it lasts and what happens next. The details changed with each plan so people could easily compare them, and the whole page was designed to show the bank was working with them.

WHAT WE WENT WITH

The same structure for every plan: what to do next, what happens during the plan and what happens after it ends. People always knew where they stood.

WHAT WE WENT WITH

Warm, human language at the most personal moments, like “it’s not uncommon to experience hardship”, plus a clear note that their answers stay private.

Chosen concept: plan details showing what to do next, what happens during the plan, and what happens after.
Chosen concept: a form asking why payments were missed and when regular payments can resume.

Testing and what we heard

I ran two rounds of usability testing, six people each, all with experience falling behind on credit card payments. In the first round, people worked through the tasks on their own while we recorded, to check whether the payment steps were clear. The second round was one-on-one with a facilitator, and focused on whether people understood the plans and how the tone made them feel.

"

Very easy and user friendly, no anxiety waiting times… I can choose what option works best.

"

"This is a really great idea… especially during pandemic/debt recovery."

The biggest lesson was that clear structure and the right tone did most of the work. Even small changes to wording or layout made a big difference to how confident people felt.

Before and after screenshots of a tested change

Before and after screenshots of a tested change

Final designs

Desktop screen: the Things to do alert on the online banking homepage

The alert that starts everything

1

A new "Things to do" module on the logged-in homepage, built into TD's design system as a pattern future products could reuse.

2

A two-column layout with colour and accessible labels, so important alerts sit at the top while sections like "My Accounts" stay easy to reach.

3

One clear button, "See payment options," takes customers straight from the homepage into the portal.

Desktop screen: the Things to do alert on the online banking homepage

The alert that starts everything

1

A new "Things to do" module on the logged-in homepage, built into TD's design system as a pattern future products could reuse.

2

A two-column layout with colour and accessible labels, so important alerts sit at the top while sections like "My Accounts" stay easy to reach.

3

One clear button, "See payment options," takes customers straight from the homepage into the portal.

Desktop screen: the Things to do alert on the online banking homepage

The alert that starts everything

1

A new "Things to do" module on the logged-in homepage, built into TD's design system as a pattern future products could reuse.

2

A two-column layout with colour and accessible labels, so important alerts sit at the top while sections like "My Accounts" stay easy to reach.

3

One clear button, "See payment options," takes customers straight from the homepage into the portal.

Desktop screen: choosing a plan, with each payment plan in its own row and a Select button

Offer Selection

1

It opens with good news: customers see right away that they qualify for multiple payment programs.

2

Each plan gets its own row, with a short, friendly explanation and a Select button.

3

Clear hierarchy and left-aligned text, after an earlier version with centred columns felt cramped and hard to read.

Desktop screen: choosing a plan, with each payment plan in its own row and a Select button

Offer Selection

1

It opens with good news: customers see right away that they qualify for multiple payment programs.

2

Each plan gets its own row, with a short, friendly explanation and a Select button.

3

Clear hierarchy and left-aligned text, after an earlier version with centred columns felt cramped and hard to read.

Desktop screen: choosing a plan, with each payment plan in its own row and a Select button

Offer Selection

1

It opens with good news: customers see right away that they qualify for multiple payment programs.

2

Each plan gets its own row, with a short, friendly explanation and a Select button.

3

Clear hierarchy and left-aligned text, after an earlier version with centred columns felt cramped and hard to read.

Desktop screen: plan details, with what to do next and what happens during and after the plan

Offers

1

Every plan follows the same structure: what to do next, what happens during the plan, and what happens after it ends.

2

Details update dynamically so customers can compare plans, and for a settlement they choose whether to pay in one payment or three.

3

Reassuring language, like "it's not uncommon to experience hardship," at the moments that feel most personal.

Desktop screen: plan details, with what to do next and what happens during and after the plan

Offers

1

Every plan follows the same structure: what to do next, what happens during the plan, and what happens after it ends.

2

Details update dynamically so customers can compare plans, and for a settlement they choose whether to pay in one payment or three.

3

Reassuring language, like "it's not uncommon to experience hardship," at the moments that feel most personal.

Desktop screen: plan details, with what to do next and what happens during and after the plan

Offers

1

Every plan follows the same structure: what to do next, what happens during the plan, and what happens after it ends.

2

Details update dynamically so customers can compare plans, and for a settlement they choose whether to pay in one payment or three.

3

Reassuring language, like "it's not uncommon to experience hardship," at the moments that feel most personal.

Mobile

I designed every screen to be responsive, so DCAP worked just as well on a phone as on a computer. I also worked closely with the TD app team, and the designs held up well enough that they reused them for the app version instead of starting from scratch.

Mobile screen: the Things to do alert on the online banking homepage

Mobile screen: choosing a plan

Mobile screen: confirmation after accepting a plan

The two main journeys

Everything above comes together in two key journeys: paying the full balance, and accepting a settlement. Both start from the “Things to do” alert on the homepage.

Paying in full

Prototype: paying in full

Clickable prototype: homepage alert → payment options → pay in full

Accepting a settlement

Prototype: accepting a settlement

Clickable prototype: homepage alert → payment options → choose a plan → settlement

What I learned

Empathy and clarity have to work together.

When you’re designing for people going through financial stress, every message has to feel supportive but still be clear enough to act on. Leading DCAP’s design also helped me grow as a leader. I guided conversations across teams, kept decisions aligned and made sure the experience worked for both customers and the bank.

I also learned how much it pays to bring people in early. Involving compliance, accessibility and engineering from the start helped us create designs that could be reused beyond DCAP, starting with the “Things to do” alert.

Shobhit Srivastava

© 2026 · Designed and built in Toronto

Shobhit Srivastava

© 2026 · Designed and built in Toronto

Shobhit Srivastava

© 2026 · Designed and built in Toronto

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